- Add figure-8 idle sway animation for enemy sprites in combat - Implement multi-hit card support with individual hit animations - Add buff/debuff spawn animations that fly from character to status circle - Add shadow rendering to map edges and nodes for visual depth - Enable self-targeting card selection with player hitbox - Add input lock during node transitions to prevent double-clicks - Move cost orb to bottom-right corner of cards - Reposition UI elements (back button, relics, potions, status text) - Add status effect suppression to prevent overlapping animations - Add quick mode to health loss animation for multi-hit cards - Add setupMultiHitCard() logic for deferred damage application - Update creature sprite sheet and add PSD source file |
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