fertig-classic-games/assets/images/advancewars
Brian Fertig 138b078dd2 feat: add pulsing animation to attack target tiles in Advance Wars
Introduce a breathing pulse effect (red fill + white border) for attack
target tiles to draw the player's eye when in "must pick a target" fire
mode. The previous static tint is preserved for the indirect-range preview
shown while a unit is merely selected.

- showAttackTiles now accepts optional { pulse: true } parameter
- Added tween-based animation with Sine.easeInOut breathing effect
- Properly clean up pulse tween in destroy() and clearOverlays()
- Updated AdvanceWarsGame to pass pulse: true when showing targets
2026-07-19 16:21:13 -06:00
..
advancewars-buildings.png feat: add pulsing animation to attack target tiles in Advance Wars 2026-07-19 16:21:13 -06:00
advancewars-buildings.psd
advancewars-terrain.png feat: add pulsing animation to attack target tiles in Advance Wars 2026-07-19 16:21:13 -06:00
advancewars-terrain.psd feat: add pulsing animation to attack target tiles in Advance Wars 2026-07-19 16:21:13 -06:00
advancewars-units.png feat(advancewars): add property capture cut-in animation with building squish 2026-07-19 13:55:48 -06:00
advancewars-units.psd feat(advancewars): add property capture cut-in animation with building squish 2026-07-19 13:55:48 -06:00