fertig-classic-games/assets
Brian Fertig 138b078dd2 feat: add pulsing animation to attack target tiles in Advance Wars
Introduce a breathing pulse effect (red fill + white border) for attack
target tiles to draw the player's eye when in "must pick a target" fire
mode. The previous static tint is preserved for the indirect-range preview
shown while a unit is merely selected.

- showAttackTiles now accepts optional { pulse: true } parameter
- Added tween-based animation with Sine.easeInOut breathing effect
- Properly clean up pulse tween in destroy() and clearOverlays()
- Updated AdvanceWarsGame to pass pulse: true when showing targets
2026-07-19 16:21:13 -06:00
..
fonts
fx feat: add per-game soundtrack system and Nintendo music for Super Kart 2026-07-18 16:53:49 -06:00
gamedata feat: add Advance Wars turn-based tactics game 2026-07-19 09:43:58 -06:00
images feat: add pulsing animation to attack target tiles in Advance Wars 2026-07-19 16:21:13 -06:00
info
music feat: add Advance Wars turn-based tactics game 2026-07-19 09:43:58 -06:00
speech
tutorial-videos
videos