fertig-classic-games/src/games/splendor/sprite.md

1.8 KiB
Raw Permalink Blame History

Splendor Spritesheet Spec

File: public/assets/images/splendor-cards.png Cell size: 270 × 390 px Total frames: 28, row-major order

Vectors (cost pips, point value, bonus badge, requirement chips) are always drawn on top of the sprite by the game engine — art only needs to provide the background illustration.

Development Card Backgrounds (frames 014)

One background per tier × bonus color. All cards sharing the same tier and bonus color use the same frame.

Frame Tier Bonus Color
0 1 White (Diamond)
1 1 Blue (Sapphire)
2 1 Green (Emerald)
3 1 Red (Ruby)
4 1 Black (Onyx)
5 2 White (Diamond)
6 2 Blue (Sapphire)
7 2 Green (Emerald)
8 2 Red (Ruby)
9 2 Black (Onyx)
10 3 White (Diamond)
11 3 Blue (Sapphire)
12 3 Green (Emerald)
13 3 Red (Ruby)
14 3 Black (Onyx)

Nobles (frames 1524)

Each noble has unique art. Nobles are displayed at 96 × 96 px (square), so design the main subject centered within the 270 × 390 cell.

Frame Requirements
15 White ×4, Blue ×4
16 Blue ×4, Green ×4
17 Green ×4, Red ×4
18 Red ×4, Black ×4
19 Black ×4, White ×4
20 White ×3, Blue ×3, Green ×3
21 Blue ×3, Green ×3, Red ×3
22 Green ×3, Red ×3, Black ×3
23 Red ×3, Black ×3, White ×3
24 Black ×3, White ×3, Blue ×3

Deck Backs (frames 2527)

Frame Tier
25 Tier 1
26 Tier 2
27 Tier 3

Display Sizes (for reference)

Element Rendered size
Development cards 128 × 176 px
Nobles 96 × 96 px
Deck backs 110 × 176 px