Moved X between multipliers
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@ -657,7 +657,7 @@ export default class BalatroGame extends Phaser.Scene {
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// Shaken in update() with the scoring hum's intensity.
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this._shakeTargets = [chipsBox, multBox, this._chipsText, this._multText]
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.map((obj) => ({ obj, bx: obj.x, by: obj.y }));
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this.text(X + 16 + W / 2 - 8, cy + 32, '×', 30, C.muted, { ox: 0.5, oy: 0.5 });
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this.text(X + 16 + W / 2 - 16, cy + 32, '×', 30, C.muted, { ox: 0.5, oy: 0.5 });
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this._handNameText = this.text(X + W / 2, cy - 26, '', 20, C.gold ? '#e7c14b' : C.ink, { ox: 0.5 });
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// hands / discards / gold / ante
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