diff --git a/src/games/balatro/BalatroGame.js b/src/games/balatro/BalatroGame.js index 8a0c45d..d1dbbb7 100644 --- a/src/games/balatro/BalatroGame.js +++ b/src/games/balatro/BalatroGame.js @@ -657,7 +657,7 @@ export default class BalatroGame extends Phaser.Scene { // Shaken in update() with the scoring hum's intensity. this._shakeTargets = [chipsBox, multBox, this._chipsText, this._multText] .map((obj) => ({ obj, bx: obj.x, by: obj.y })); - this.text(X + 16 + W / 2 - 8, cy + 32, '×', 30, C.muted, { ox: 0.5, oy: 0.5 }); + this.text(X + 16 + W / 2 - 16, cy + 32, '×', 30, C.muted, { ox: 0.5, oy: 0.5 }); this._handNameText = this.text(X + W / 2, cy - 26, '', 20, C.gold ? '#e7c14b' : C.ink, { ox: 0.5 }); // hands / discards / gold / ante