Moved X between multipliers

This commit is contained in:
Brian Fertig 2026-07-10 16:19:55 -06:00
parent 9a97775ec9
commit 7dce7ab271
1 changed files with 1 additions and 1 deletions

View File

@ -657,7 +657,7 @@ export default class BalatroGame extends Phaser.Scene {
// Shaken in update() with the scoring hum's intensity. // Shaken in update() with the scoring hum's intensity.
this._shakeTargets = [chipsBox, multBox, this._chipsText, this._multText] this._shakeTargets = [chipsBox, multBox, this._chipsText, this._multText]
.map((obj) => ({ obj, bx: obj.x, by: obj.y })); .map((obj) => ({ obj, bx: obj.x, by: obj.y }));
this.text(X + 16 + W / 2 - 8, cy + 32, '×', 30, C.muted, { ox: 0.5, oy: 0.5 }); this.text(X + 16 + W / 2 - 16, cy + 32, '×', 30, C.muted, { ox: 0.5, oy: 0.5 });
this._handNameText = this.text(X + W / 2, cy - 26, '', 20, C.gold ? '#e7c14b' : C.ink, { ox: 0.5 }); this._handNameText = this.text(X + W / 2, cy - 26, '', 20, C.gold ? '#e7c14b' : C.ink, { ox: 0.5 });
// hands / discards / gold / ante // hands / discards / gold / ante