Final player position changes
This commit is contained in:
parent
87d0e5327a
commit
4597b31f5c
|
|
@ -182,7 +182,7 @@ export default class KiitosGame extends Phaser.Scene {
|
|||
this.seatPanels[ais[0]?.id] = this.buildSeatPanel(ais[0], 180, 350);
|
||||
this.seatPanels[ais[1]?.id] = this.buildSeatPanel(ais[1], 1740, 350);
|
||||
this.seatPanels[ais[2]?.id] = this.buildSeatPanel(ais[2], 1740, 760);
|
||||
this.seatPanels['player'] = this.buildSeatPanel(this.seats[0], 200, 760);
|
||||
this.seatPanels['player'] = this.buildSeatPanel(this.seats[0], 180, 760);
|
||||
|
||||
// Hand cards (top-level so drag coordinates map straight to world space) and
|
||||
// drop slots are tracked in their own arrays, rebuilt each render.
|
||||
|
|
|
|||
Loading…
Reference in New Issue