diff --git a/public/src/games/kiitos/KiitosGame.js b/public/src/games/kiitos/KiitosGame.js index e239271..92bc6b3 100644 --- a/public/src/games/kiitos/KiitosGame.js +++ b/public/src/games/kiitos/KiitosGame.js @@ -182,7 +182,7 @@ export default class KiitosGame extends Phaser.Scene { this.seatPanels[ais[0]?.id] = this.buildSeatPanel(ais[0], 180, 350); this.seatPanels[ais[1]?.id] = this.buildSeatPanel(ais[1], 1740, 350); this.seatPanels[ais[2]?.id] = this.buildSeatPanel(ais[2], 1740, 760); - this.seatPanels['player'] = this.buildSeatPanel(this.seats[0], 200, 760); + this.seatPanels['player'] = this.buildSeatPanel(this.seats[0], 180, 760); // Hand cards (top-level so drag coordinates map straight to world space) and // drop slots are tracked in their own arrays, rebuilt each render.