Final player position changes

This commit is contained in:
Brian Fertig 2026-06-07 11:42:00 -06:00
parent 87d0e5327a
commit 4597b31f5c
1 changed files with 1 additions and 1 deletions

View File

@ -182,7 +182,7 @@ export default class KiitosGame extends Phaser.Scene {
this.seatPanels[ais[0]?.id] = this.buildSeatPanel(ais[0], 180, 350); this.seatPanels[ais[0]?.id] = this.buildSeatPanel(ais[0], 180, 350);
this.seatPanels[ais[1]?.id] = this.buildSeatPanel(ais[1], 1740, 350); this.seatPanels[ais[1]?.id] = this.buildSeatPanel(ais[1], 1740, 350);
this.seatPanels[ais[2]?.id] = this.buildSeatPanel(ais[2], 1740, 760); this.seatPanels[ais[2]?.id] = this.buildSeatPanel(ais[2], 1740, 760);
this.seatPanels['player'] = this.buildSeatPanel(this.seats[0], 200, 760); this.seatPanels['player'] = this.buildSeatPanel(this.seats[0], 180, 760);
// Hand cards (top-level so drag coordinates map straight to world space) and // Hand cards (top-level so drag coordinates map straight to world space) and
// drop slots are tracked in their own arrays, rebuilt each render. // drop slots are tracked in their own arrays, rebuilt each render.