fix: play casino win sound on successful bingo mark

- Replace `playChipBet` with `playSound(this, SFX.CASINO_WIN)`
- Provides appropriate audio feedback when a human player successfully marks a square
This commit is contained in:
Brian Fertig 2026-05-25 11:41:34 -06:00
parent e1f7534853
commit 3022e0eb23
1 changed files with 1 additions and 1 deletions

View File

@ -288,7 +288,7 @@ export default class BingoGame extends Phaser.Scene {
const before = this.gs;
this.gs = markHumanSquare(this.gs, col, row);
if (this.gs === before) return;
playChipBet(this);
playSound(this, SFX.CASINO_WIN);
this.gs = recomputeEligibility(this.gs);
this.refreshHumanMarkable();
this.refreshClaimButton();