From 3022e0eb23abcb43c7144262535fedbd733f8f98 Mon Sep 17 00:00:00 2001 From: Brian Fertig Date: Mon, 25 May 2026 11:41:34 -0600 Subject: [PATCH] fix: play casino win sound on successful bingo mark - Replace `playChipBet` with `playSound(this, SFX.CASINO_WIN)` - Provides appropriate audio feedback when a human player successfully marks a square --- public/src/games/bingo/BingoGame.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/public/src/games/bingo/BingoGame.js b/public/src/games/bingo/BingoGame.js index eb68582..df7719a 100644 --- a/public/src/games/bingo/BingoGame.js +++ b/public/src/games/bingo/BingoGame.js @@ -288,7 +288,7 @@ export default class BingoGame extends Phaser.Scene { const before = this.gs; this.gs = markHumanSquare(this.gs, col, row); if (this.gs === before) return; - playChipBet(this); + playSound(this, SFX.CASINO_WIN); this.gs = recomputeEligibility(this.gs); this.refreshHumanMarkable(); this.refreshClaimButton();