Video Adjustment
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@ -602,7 +602,7 @@ export default class FarkelGame extends Phaser.Scene {
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const seat = this.gs.current;
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bank(this.gs);
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playSound(this, SFX.PENCIL_WRITE);
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if (this.gs.turn.kept >= 1000) {
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if (this.gs.players[seat].score >= 1000) {
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this.portraitCtrls[seat]?.controller?.playEmotion?.('happy');
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}
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break;
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