escape/assets/README.md

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Spritesheets

Full art brief — every sheet with dimensions, frame maps, and drawing notes — lives in sprites.md at the project root.

Art is optional: any sheet that is missing (or too small for a requested frame) gets a procedurally generated placeholder baked in its entry's color from the config JSON, so the game always runs.

Layout

Every sheet is a horizontal strip of square frames, left to right. The frame field in the config JSON is the 0-based index into the strip. Frames are 192×192 (walls can override via textureSize in walls.json; baked output is always 192×192).

Expected files (paths are what src/config/*.json references — change them there if you prefer a different arrangement):

File Used by Notes
assets/textures/walls.png walls.json Opaque. Frame per wall id (frame 0 = Gray Brick, …)
assets/textures/overlays.png overlays.json Transparent PNG — composited over wall textures
assets/sprites/items.png items.json Transparent PNG — billboard props (plant, lamp, …)
assets/sprites/enemies.png enemies.json Transparent PNG — one frame per enemy type for now
assets/sprites/pickups.png pickups.json Transparent PNG — ammo/health/treasure + keys

A 7-frame walls sheet is therefore 1344×192; a 3-frame enemies sheet 576×192.

You can also point different entries at different files — each unique texture path is loaded once and shared.