- Implemented dynamic zoom controls with mouse position centering - Increased spawn range for enemies from 4000 to 8000 units - Adjusted basic1 enemy spread from 25 to 35 units - Added new basic3 enemy type with increased health and damage - Refined tower display system to dynamically populate based on configuration - Enhanced wave manager to support variable enemy types (basic1-basic10) - Expanded wave configuration with additional waves including new enemy types - Improved zoom limiting and camera positioning logic These changes improve gameplay balance, expand enemy variety, enhance user interface responsiveness, and provide more flexible level design capabilities. |
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| .. | ||
| tilesets | ||
| NEUROPOL.ttf | ||
| New Project.png | ||
| basic-enemies.png | ||
| basic-enemies.psd | ||
| gold.png | ||
| intGold.png | ||
| intMain.png | ||
| intTop.png | ||
| josh-life.png | ||
| level1.json | ||
| nextWave.png | ||
| nextWave.psd | ||
| redArrow.png | ||
| terrain.png | ||
| terrain.psd | ||
| towers.png | ||
| towers.psd | ||