alien-rush/assets
Brian Fertig 7180612aab feat: Enhanced enemy spawning, tower display, and wave progression
- Implemented dynamic zoom controls with mouse position centering
- Increased spawn range for enemies from 4000 to 8000 units
- Adjusted basic1 enemy spread from 25 to 35 units
- Added new basic3 enemy type with increased health and damage
- Refined tower display system to dynamically populate based on configuration
- Enhanced wave manager to support variable enemy types (basic1-basic10)
- Expanded wave configuration with additional waves including new enemy types
- Improved zoom limiting and camera positioning logic

These changes improve gameplay balance, expand enemy variety, enhance user interface responsiveness, and provide more flexible level design capabilities.
2025-09-01 21:43:14 -06:00
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tilesets feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations 2025-09-01 19:24:09 -06:00
NEUROPOL.ttf
New Project.png
basic-enemies.png feat: Enhanced enemy spawning, tower display, and wave progression 2025-09-01 21:43:14 -06:00
basic-enemies.psd feat: Enhanced enemy spawning, tower display, and wave progression 2025-09-01 21:43:14 -06:00
gold.png
intGold.png
intMain.png
intTop.png
josh-life.png
level1.json feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations 2025-09-01 19:24:09 -06:00
nextWave.png
nextWave.psd
redArrow.png
terrain.png feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations 2025-09-01 19:24:09 -06:00
terrain.psd feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations 2025-09-01 19:24:09 -06:00
towers.png
towers.psd