A tower defense game.
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Brian Fertig 7180612aab feat: Enhanced enemy spawning, tower display, and wave progression
- Implemented dynamic zoom controls with mouse position centering
- Increased spawn range for enemies from 4000 to 8000 units
- Adjusted basic1 enemy spread from 25 to 35 units
- Added new basic3 enemy type with increased health and damage
- Refined tower display system to dynamically populate based on configuration
- Enhanced wave manager to support variable enemy types (basic1-basic10)
- Expanded wave configuration with additional waves including new enemy types
- Improved zoom limiting and camera positioning logic

These changes improve gameplay balance, expand enemy variety, enhance user interface responsiveness, and provide more flexible level design capabilities.
2025-09-01 21:43:14 -06:00
assets feat: Enhanced enemy spawning, tower display, and wave progression 2025-09-01 21:43:14 -06:00
src feat: Enhanced enemy spawning, tower display, and wave progression 2025-09-01 21:43:14 -06:00
index.html feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
start_web.bat feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00