- Replace static camera bounds with dynamic level dimensions - Add comprehensive tower upgrade menu with animated range circle - Implement gold cost validation and visual feedback for upgrades - Create interactive upgrade/cancel buttons with tween animations - Add upgrade cost tracking and enable/disable functionality - Update UI scene to include new upgrade icon asset |
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| .. | ||
| tilesets | ||
| NEUROPOL.ttf | ||
| New Project.png | ||
| ammo.png | ||
| ammo.psd | ||
| basic-enemies.png | ||
| basic-enemies.psd | ||
| gold.png | ||
| intGold.png | ||
| intMain.png | ||
| intTop.png | ||
| intUpgrade.png | ||
| josh-life.png | ||
| level1.json | ||
| nextWave.png | ||
| nextWave.psd | ||
| redArrow.png | ||
| terrain.png | ||
| terrain.psd | ||
| towers.png | ||
| towers.psd | ||