alien-rush/assets
Brian Fertig 3fa2e3b596 feat(towers): Implement tower system with targeting, firing animations, and health bars
- Added tower spritesheet loading and tower creation functionality
- Implemented tower targeting logic to follow enemies based on distance traveled
- Added firing animations for towers with proper rotation towards targets
- Enhanced enemy management with unique IDs, health bars, and death animations
- Updated enemy configurations with reduced health values
- Modified wave spawn rates to increase difficulty progression
- Improved tower attack logic to handle multiple enemies in range properly

This commit introduces the core tower defense mechanics including tower placement, targeting, firing, and enemy management systems.
2025-08-31 12:53:42 -06:00
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tilesets feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
basic-enemies.png feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
basic-enemies.psd feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
josh-life.png feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
level1.json feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
terrain.png feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
terrain.psd feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
towers.png feat(towers): Implement tower system with targeting, firing animations, and health bars 2025-08-31 12:53:42 -06:00
towers.psd feat(towers): Implement tower system with targeting, firing animations, and health bars 2025-08-31 12:53:42 -06:00