- Added tower spritesheet loading and tower creation functionality
- Implemented tower targeting logic to follow enemies based on distance traveled
- Added firing animations for towers with proper rotation towards targets
- Enhanced enemy management with unique IDs, health bars, and death animations
- Updated enemy configurations with reduced health values
- Modified wave spawn rates to increase difficulty progression
- Improved tower attack logic to handle multiple enemies in range properly
This commit introduces the core tower defense mechanics including tower placement, targeting, firing, and enemy management systems.
- Added level 1 assets (tilemap, terrain, enemy sprites)
- Implemented Level1 scene with tilemap loading and collision detection
- Integrated EasyStar.js for enemy pathfinding between spawn and end points
- Created wave manager system to handle enemy spawning schedules
- Added basic enemy configuration and animation support
- Set up game structure with Phaser 3 framework
- Added web server startup script for local development
This commit establishes the foundational level 1 gameplay including map rendering, collision detection, enemy spawning mechanics, and pathfinding behavior using EasyStar.js for AI movement.