Commit Graph

2 Commits

Author SHA1 Message Date
Brian Fertig cbd1d94bcd Tower Defense Game - Major Update
- Refactored level system from Level1 to Level with improved camera controls (zoom/pan)
- Enhanced tower management with new animations and firing mechanics
- Updated enemy configurations with increased health, damage, and drop rates
- Implemented comprehensive UI interface with tower selection and resource management
- Added wave progression system with multiple enemy types and spawn scheduling
- Improved visual effects including glowing cores, particle effects, and animated gold drops
- Integrated new assets including font files, spritesheets, and interface elements

This update transforms the basic tower defense game into a more polished experience with enhanced gameplay mechanics, better visuals, and improved user interface.
2025-08-31 21:23:21 -06:00
Brian Fertig 9bf0b55f33 feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system
- Added level 1 assets (tilemap, terrain, enemy sprites)
- Implemented Level1 scene with tilemap loading and collision detection
- Integrated EasyStar.js for enemy pathfinding between spawn and end points
- Created wave manager system to handle enemy spawning schedules
- Added basic enemy configuration and animation support
- Set up game structure with Phaser 3 framework
- Added web server startup script for local development

This commit establishes the foundational level 1 gameplay including map rendering, collision detection, enemy spawning mechanics, and pathfinding behavior using EasyStar.js for AI movement.
2025-08-30 20:38:17 -06:00