Commit Graph

  • 567376f8e9 feat: Implement win/lose conditions with animated game over screens and reduce level selection to 4 levels main Brian Fertig 2025-09-09 19:41:41 -0600
  • df10eb1abe Update tower damage and rate values for balance adjustments Brian Fertig 2025-09-08 19:50:35 -0600
  • 6fe26a5713 feat: Add Level 4 implementation with new assets, map data, and comprehensive wave configurations Brian Fertig 2025-09-07 20:48:03 -0600
  • 7976c35bfd Add Flak Cannon tower with AOE functionality, upgrade animations, and sound effects Brian Fertig 2025-09-07 10:51:39 -0600
  • f843aee85f Add Level 3 with new terrain, updated tower stats, and comprehensive wave configurations Brian Fertig 2025-09-06 23:37:12 -0600
  • 7112571a2b Update level2 map dimensions and data structure Brian Fertig 2025-09-06 21:20:49 -0600
  • d2dc2f38ad feat: Implement level selection menu with video background, add level 2 assets and wave configurations Brian Fertig 2025-09-06 20:51:53 -0600
  • ff5f9db876 Add new advanced enemy type (advanced3), flamethrower tower, laser cannon tower, and update wave configuration with new enemy spawns and timing Brian Fertig 2025-09-06 14:13:12 -0600
  • 283a51044c Add medium enemies, enhance core damage system, update wave configurations, and improve tower upgrade UI Brian Fertig 2025-09-06 12:19:37 -0600
  • 7ee0ea2a47 feat: Add new sound effects, music, and enhance tower mechanics Brian Fertig 2025-09-05 21:10:28 -0600
  • b4c806cb83 feat(towers): Implement ICBM tower with unique animation and explosion effects Brian Fertig 2025-09-05 14:56:07 -0600
  • b6bdaf8645 Update enemy health values, adjust wave spawn schedules, and modify enemy configurations to balance gameplay difficulty. Brian Fertig 2025-09-04 22:45:00 -0600
  • 603cf47348 Add wave configuration for new wave 5 with updated path threshold logic Brian Fertig 2025-09-04 21:05:16 -0600
  • 91a5919fe4 Add advanced enemy types with new spritesheet and updated wave scheduling Brian Fertig 2025-09-04 19:26:25 -0600
  • 706d5b2cde ```git commit message Add tower range visualization with rotating line indicator and improve tile validation logic Brian Fertig 2025-09-04 16:05:10 -0600
  • 2c37e407cd feat(towers): Implement interactive upgrade system with visual range indicators and cost validation Brian Fertig 2025-09-03 20:13:28 -0600
  • 0dc8fba5db feat: Implement tower selection and upgrade system with pan control Brian Fertig 2025-09-03 15:54:27 -0600
  • b554839537 Add tower upgrade functionality with cost and sprite updates Brian Fertig 2025-09-02 21:47:59 -0600
  • 37a292c022 Add AOE tower support, implement flamethrower and cannon towers with animations, enhance tower targeting logic, and update tower configurations including damage types and ranges. Brian Fertig 2025-09-02 21:16:20 -0600
  • 7180612aab feat: Enhanced enemy spawning, tower display, and wave progression Brian Fertig 2025-09-01 21:43:14 -0600
  • aa8cabc90f feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations Brian Fertig 2025-09-01 19:24:09 -0600
  • 1233c2bf76 feat(towers): Implement tower placement system with selection preview, add cannon tower type, and integrate wave progression controls Brian Fertig 2025-09-01 13:18:20 -0600
  • cbd1d94bcd Tower Defense Game - Major Update Brian Fertig 2025-08-31 21:23:21 -0600
  • 3fa2e3b596 feat(towers): Implement tower system with targeting, firing animations, and health bars Brian Fertig 2025-08-31 12:53:42 -0600
  • dc1eef50dc Implement enemy movement tracking, health system, and tower attack mechanics Brian Fertig 2025-08-31 07:36:45 -0600
  • cbbe6d51ed feat(towers): Implement tower system with gun towers, range visualization, and basic firing logic Brian Fertig 2025-08-30 22:47:11 -0600
  • 9bf0b55f33 feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system Brian Fertig 2025-08-30 20:38:17 -0600