Commit Graph

3 Commits

Author SHA1 Message Date
Brian Fertig aa8cabc90f feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations
- Expanded level 1 map from 9x16 to 13x16 tiles with updated collision data
- Modified enemy spawn timing ranges for more varied gameplay
- Adjusted interface animations and tower placement logic
- Updated wave configurations including new wave 3 with increased difficulty
- Disabled zoom controls and removed right-click tower deletion functionality

The changes aim to provide a larger playable area, improve game balance through better enemy distribution, enhance user interface responsiveness, and increase challenge progression across waves.
2025-09-01 19:24:09 -06:00
Brian Fertig 1233c2bf76 feat(towers): Implement tower placement system with selection preview, add cannon tower type, and integrate wave progression controls
This commit introduces a comprehensive tower placement system allowing players to select and place towers on valid platform tiles. Key changes include:
- Added tower selection and preview functionality with visual feedback (green for valid, red for invalid positions)
- Implemented cannon tower type with AOE damage capabilities
- Integrated next wave button with animation effects in the UI
- Modified wave progression to be controlled via interface manager instead of automatic timing
- Enhanced tower placement logic to snap to grid and validate platform collisions
- Updated gold management system with proper removal when placing towers

The changes enable players to strategically place multiple tower types while providing visual feedback during selection and integrating seamlessly with the existing wave progression system.
2025-09-01 13:18:20 -06:00
Brian Fertig cbd1d94bcd Tower Defense Game - Major Update
- Refactored level system from Level1 to Level with improved camera controls (zoom/pan)
- Enhanced tower management with new animations and firing mechanics
- Updated enemy configurations with increased health, damage, and drop rates
- Implemented comprehensive UI interface with tower selection and resource management
- Added wave progression system with multiple enemy types and spawn scheduling
- Improved visual effects including glowing cores, particle effects, and animated gold drops
- Integrated new assets including font files, spritesheets, and interface elements

This update transforms the basic tower defense game into a more polished experience with enhanced gameplay mechanics, better visuals, and improved user interface.
2025-08-31 21:23:21 -06:00