Commit Graph

2 Commits

Author SHA1 Message Date
Brian Fertig aa8cabc90f feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations
- Expanded level 1 map from 9x16 to 13x16 tiles with updated collision data
- Modified enemy spawn timing ranges for more varied gameplay
- Adjusted interface animations and tower placement logic
- Updated wave configurations including new wave 3 with increased difficulty
- Disabled zoom controls and removed right-click tower deletion functionality

The changes aim to provide a larger playable area, improve game balance through better enemy distribution, enhance user interface responsiveness, and increase challenge progression across waves.
2025-09-01 19:24:09 -06:00
Brian Fertig 9bf0b55f33 feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system
- Added level 1 assets (tilemap, terrain, enemy sprites)
- Implemented Level1 scene with tilemap loading and collision detection
- Integrated EasyStar.js for enemy pathfinding between spawn and end points
- Created wave manager system to handle enemy spawning schedules
- Added basic enemy configuration and animation support
- Set up game structure with Phaser 3 framework
- Added web server startup script for local development

This commit establishes the foundational level 1 gameplay including map rendering, collision detection, enemy spawning mechanics, and pathfinding behavior using EasyStar.js for AI movement.
2025-08-30 20:38:17 -06:00