- Added speed and attackRate stats to faction configuration - Implemented faction class with health management, attack animations, and combat logic - Added sight detection to find and pursue enemies - Implemented attack mechanics with damage calculation and enemy destruction handling - Removed old collision detection system in favor of new combat system - Added timer-based attack and sight checks - Implemented melee attack animations and enemy targeting |
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| assets | ||
| management | ||
| src | ||
| index.html | ||
| start_web.bat | ||
| start_web.sh | ||