Add vertical movement controls (W/S keys), thruster effects with particle trails, dynamic background scrolling speed based on player position, and improved wave system with configurable waves This commit introduces several key gameplay enhancements: - Implemented W/S keyboard controls for vertical movement with boundary limits - Added thruster visual effects with flickering animation and sound when moving upward - Created particle trail effects that follow the player during thrust - Implemented dynamic background scrolling speed that increases as player moves upward - Enhanced wave system with configurable wave settings for easier management and extension - Updated menu controls display to reflect new W/A/S/D movement scheme The changes improve player mobility, visual feedback, and game progression system while maintaining existing functionality. ``` |
||
|---|---|---|
| .continue/rules | ||
| assets | ||
| raw | ||
| src | ||
| README.md | ||
| index.html | ||
| phaser.min.js | ||
| start_web.bat | ||
README.md
Zenith Vector
Plot: The Galactic Consortium controls most of known space, but a rogue AI called "The Architect" has begun to weaponize obsolete drone fleets. You play as Jax, a freelance pilot making a living running cargo and… occasionally, taking "security" contracts. (Read: blowing up robots.) The Architect isn't interested in conquest, just chaos. You’re hired by a shadowy corporation to disrupt its networks and, ideally, shut it down before it destabilizes the entire sector. It's all very corporate and mysterious. Shocking.
Vibe: Sleek, neon-drenched, a dash of cyberpunk. Think Tron meets… well, more arcade action.