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Brian Fertig c93e599556 Add enemy missle projectiles for wave 3 with new sound effect and updated shooting logic
This commit implements enemy missle projectiles for wave 3 enemies, including:
- Added new 'missle' audio file and loaded it in GameScene
- Created enemyMissles physics group for tracking missle projectiles
- Updated game waves configuration to include wave 3 with special enemies (texture 3)
- Modified enemy spawning logic to handle missle capability for wave 3 enemies
- Implemented enemyMissle() method that creates two directional missles that later home in on player
- Adjusted enemy shooting logic to differentiate between regular bullets and missles based on texture
- Added collision detection between player and missles
- Updated wave-specific properties handling for new enemy types

The changes enable a new challenging gameplay element in wave 3 where enemies can launch homing missle projectiles.
2025-08-06 19:54:42 -06:00
.continue/rules ```git commit message 2025-08-03 12:54:49 -06:00
assets Add enemy missle projectiles for wave 3 with new sound effect and updated shooting logic 2025-08-06 19:54:42 -06:00
raw Add enemy missle projectiles for wave 3 with new sound effect and updated shooting logic 2025-08-06 19:54:42 -06:00
src Add enemy missle projectiles for wave 3 with new sound effect and updated shooting logic 2025-08-06 19:54:42 -06:00
README.md first commit 2025-08-03 08:20:22 -06:00
index.html feat: Implement multi-layer parallax backgrounds, font loading, and improved game flow 2025-08-06 14:19:10 -06:00
phaser.min.js First Working Version 2025-08-03 10:31:58 -06:00
start_web.bat First Working Version 2025-08-03 10:31:58 -06:00

README.md

Zenith Vector

Plot: The Galactic Consortium controls most of known space, but a rogue AI called "The Architect" has begun to weaponize obsolete drone fleets. You play as Jax, a freelance pilot making a living running cargo and… occasionally, taking "security" contracts. (Read: blowing up robots.) The Architect isn't interested in conquest, just chaos. Youre hired by a shadowy corporation to disrupt its networks and, ideally, shut it down before it destabilizes the entire sector. It's all very corporate and mysterious. Shocking.

Vibe: Sleek, neon-drenched, a dash of cyberpunk. Think Tron meets… well, more arcade action.