This commit implements enemy missle projectiles for wave 3 enemies, including: - Added new 'missle' audio file and loaded it in GameScene - Created enemyMissles physics group for tracking missle projectiles - Updated game waves configuration to include wave 3 with special enemies (texture 3) - Modified enemy spawning logic to handle missle capability for wave 3 enemies - Implemented enemyMissle() method that creates two directional missles that later home in on player - Adjusted enemy shooting logic to differentiate between regular bullets and missles based on texture - Added collision detection between player and missles - Updated wave-specific properties handling for new enemy types The changes enable a new challenging gameplay element in wave 3 where enemies can launch homing missle projectiles. |
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| README.md | ||
| index.html | ||
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| start_web.bat | ||
README.md
Zenith Vector
Plot: The Galactic Consortium controls most of known space, but a rogue AI called "The Architect" has begun to weaponize obsolete drone fleets. You play as Jax, a freelance pilot making a living running cargo and… occasionally, taking "security" contracts. (Read: blowing up robots.) The Architect isn't interested in conquest, just chaos. You’re hired by a shadowy corporation to disrupt its networks and, ideally, shut it down before it destabilizes the entire sector. It's all very corporate and mysterious. Shocking.
Vibe: Sleek, neon-drenched, a dash of cyberpunk. Think Tron meets… well, more arcade action.