feat: Implement Phaser 3.90 framework with player movement, parallax backgrounds, mouse reticle, and sound effects - Replaced old Player class with new ES6 module-based implementation using A/D keys for movement - Added parallax background scrolling with multiple layers - Implemented mouse reticle with glow effect instead of default cursor - Integrated audio assets for game sounds and background music - Updated game configuration to 600x800 resolution with FIT scaling - Enhanced shooting mechanics with angle-based bullet trajectory calculation - Improved UI elements including score text and game over screen - Added enemy spawning and collision detection systems ``` |
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| .continue/rules | ||
| assets | ||
| raw | ||
| src | ||
| README.md | ||
| index.html | ||
| phaser.min.js | ||
| start_web.bat | ||
README.md
Zenith Vector
Plot: The Galactic Consortium controls most of known space, but a rogue AI called "The Architect" has begun to weaponize obsolete drone fleets. You play as Jax, a freelance pilot making a living running cargo and… occasionally, taking "security" contracts. (Read: blowing up robots.) The Architect isn't interested in conquest, just chaos. You’re hired by a shadowy corporation to disrupt its networks and, ideally, shut it down before it destabilizes the entire sector. It's all very corporate and mysterious. Shocking.
Vibe: Sleek, neon-drenched, a dash of cyberpunk. Think Tron meets… well, more arcade action.