Top Down Shooter Game
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Brian Fertig 1af359e09f ```git
Update wave timing from 5s/10s intervals to 30s/60s intervals for game progression
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The commit message summarizes the change where wave timers were adjusted from 5-second and 10-second intervals to 30-second and 60-second intervals, effectively slowing down the game progression. This change likely makes the waves less frequent and more manageable for players.

The changes modify:
- Wave 1 trigger time: from 5 seconds (5000ms) to 30 seconds (30000ms)
- Wave 2 trigger time: from 10 seconds (10000ms) to 60 seconds (60000ms)

This adjustment increases the time between waves, potentially making the game easier or giving players more time to prepare for each wave.
2025-08-03 20:02:39 -06:00
.continue/rules ```git commit message 2025-08-03 12:54:49 -06:00
assets ```git commit message 2025-08-03 20:00:31 -06:00
raw ```git commit message 2025-08-03 20:00:31 -06:00
src ```git 2025-08-03 20:02:39 -06:00
README.md
index.html ```git commit message 2025-08-03 20:00:31 -06:00
phaser.min.js First Working Version 2025-08-03 10:31:58 -06:00
start_web.bat First Working Version 2025-08-03 10:31:58 -06:00

README.md

Zenith Vector

Plot: The Galactic Consortium controls most of known space, but a rogue AI called "The Architect" has begun to weaponize obsolete drone fleets. You play as Jax, a freelance pilot making a living running cargo and… occasionally, taking "security" contracts. (Read: blowing up robots.) The Architect isn't interested in conquest, just chaos. Youre hired by a shadowy corporation to disrupt its networks and, ideally, shut it down before it destabilizes the entire sector. It's all very corporate and mysterious. Shocking.

Vibe: Sleek, neon-drenched, a dash of cyberpunk. Think Tron meets… well, more arcade action.