Update wave timing from 5s/10s intervals to 30s/60s intervals for game progression ``` The commit message summarizes the change where wave timers were adjusted from 5-second and 10-second intervals to 30-second and 60-second intervals, effectively slowing down the game progression. This change likely makes the waves less frequent and more manageable for players. The changes modify: - Wave 1 trigger time: from 5 seconds (5000ms) to 30 seconds (30000ms) - Wave 2 trigger time: from 10 seconds (10000ms) to 60 seconds (60000ms) This adjustment increases the time between waves, potentially making the game easier or giving players more time to prepare for each wave. |
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| README.md | ||
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README.md
Zenith Vector
Plot: The Galactic Consortium controls most of known space, but a rogue AI called "The Architect" has begun to weaponize obsolete drone fleets. You play as Jax, a freelance pilot making a living running cargo and… occasionally, taking "security" contracts. (Read: blowing up robots.) The Architect isn't interested in conquest, just chaos. You’re hired by a shadowy corporation to disrupt its networks and, ideally, shut it down before it destabilizes the entire sector. It's all very corporate and mysterious. Shocking.
Vibe: Sleek, neon-drenched, a dash of cyberpunk. Think Tron meets… well, more arcade action.