- Added multiple background layers (bg-layer2, bg-layer3) with parallax scrolling effect
- Implemented proper background positioning and continuous scrolling logic
- Integrated custom 'Space' font for UI elements and game over text
- Updated menu scene integration and game flow with fade-out transition to menu
- Enhanced visual assets including logo display and improved background layer management
Implement wave-based enemy system with shooting enemies, improved visuals, and sound effects
- Added enemy bullet system with dedicated group and canvas texture
- Implemented wave progression system (3 waves) with increasing difficulty
- Enhanced enemy spawning with wave-specific properties and shooting mechanics
- Added player explosion animation on death with sound effect
- Included wave start notifications with scaling text animation
- Improved background scrolling and enemy off-screen cleanup
- Integrated new sound assets for enemy shooting, player death, and wave transitions
- Updated game scene with proper texture handling for different enemy types across waves
This commit transforms the basic shooter into a structured wave-based gameplay experience with escalating challenge levels.
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feat: Implement Phaser 3.90 framework with player movement, parallax backgrounds, mouse reticle, and sound effects
- Replaced old Player class with new ES6 module-based implementation using A/D keys for movement
- Added parallax background scrolling with multiple layers
- Implemented mouse reticle with glow effect instead of default cursor
- Integrated audio assets for game sounds and background music
- Updated game configuration to 600x800 resolution with FIT scaling
- Enhanced shooting mechanics with angle-based bullet trajectory calculation
- Improved UI elements including score text and game over screen
- Added enemy spawning and collision detection systems
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