- Added gulchExit and bossSave zones in dungeon map with proper object IDs - Implemented player start position handling for NN Dungeon (startNNX/startNNY) - Added heart upgrade system with visual feedback and inventory tracking - Implemented Fat Hawk quest with animated tied hawk, proEdgeKey collection, and scene transition - Updated game scaling to FIT mode with black background and centered display - Enhanced global state management for dungeon start positions |
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| .. | ||
| music | ||
| sounds | ||
| 99boy-tiles.png | ||
| NNDungeon.json | ||
| boss-tiles.png | ||
| dungeon-tiles.png | ||
| explosion.png | ||
| gulch-tiles.png | ||
| gulch.json | ||
| heart-empty.png | ||
| heart-full.png | ||
| heart-upgrade.png | ||
| menu-99-boy.png | ||
| menu-background.png | ||
| menu-cult-of-protec.png | ||
| menu-fathawk-fly-1.png | ||
| menu-fathawk-fly-2.png | ||
| menu-fathawk-land.png | ||
| menu-logo.png | ||
| menu-protec-close.png | ||
| menu-quantum-boy.png | ||
| menu-sheriff-emily.png | ||
| player-tiles.png | ||
| proEdgeKey.png | ||
| sheriff-s-1.png | ||