- Introduced a new 'zone' object layer to detect when the player enters specific areas (e.g., "99Dungeon"). - Added logic to trigger actions when the player collides with these zones. - Implemented garbage shooting mechanics for enemies, including: - A new `fireGarbage()` method that fires multiple projectiles in different directions. - A `createGarbageProjectile()` helper method to create and manage garbage projectiles. - Updated enemy behavior to use garbage shooting when enabled (`this.garbage`). - Updated Tiled map configuration and JSON data to include new zone objects and properties. |
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| assets | ||
| raw | ||
| scenes | ||
| src | ||
| index.html | ||
| phaser.min.js | ||
| start_web.bat | ||