Commit Graph

3 Commits

Author SHA1 Message Date
Brian Fertig 0a0d987418 Add zone collision detection and garbage shooting functionality for enemies
- Introduced a new 'zone' object layer to detect when the player enters specific areas (e.g., "99Dungeon").
- Added logic to trigger actions when the player collides with these zones.
- Implemented garbage shooting mechanics for enemies, including:
  - A new `fireGarbage()` method that fires multiple projectiles in different directions.
  - A `createGarbageProjectile()` helper method to create and manage garbage projectiles.
  - Updated enemy behavior to use garbage shooting when enabled (`this.garbage`).
- Updated Tiled map configuration and JSON data to include new zone objects and properties.
2025-07-26 23:05:24 -06:00
Brian Fertig a91f6ad525 Quick Update 2025-07-26 20:24:09 -06:00
Brian Fertig abfda7e5e8 Initial Commit 2025-07-26 20:09:50 -06:00