Commit Graph

12 Commits

Author SHA1 Message Date
Brian Fertig a57c8a0334 Quick Player Updates 2025-07-29 08:28:20 -06:00
Brian Fertig 1a9d041cac Reset Gulch Map and adjusted up down left right capabilities 2025-07-29 08:25:16 -06:00
Brian Fertig e7308aec73 WTF Tiling 2025-07-28 23:03:12 -06:00
Brian Fertig 065caad5c8 More nonsense 2025-07-28 22:41:43 -06:00
Brian Fertig 50f5a651d6 Mo CHanges 2025-07-28 20:58:40 -06:00
Brian Fertig 37b3cce91b A bunch of polish 2025-07-27 22:46:54 -06:00
Brian Fertig fb2a4d1064 Dungeon Boss 2025-07-27 18:28:48 -06:00
Brian Fertig efa24ec4b3 Dungeon Boss 2025-07-27 18:15:08 -06:00
Brian Fertig 0232ab5eac Dungeon Update 2025-07-27 12:05:17 -06:00
Brian Fertig 0a0d987418 Add zone collision detection and garbage shooting functionality for enemies
- Introduced a new 'zone' object layer to detect when the player enters specific areas (e.g., "99Dungeon").
- Added logic to trigger actions when the player collides with these zones.
- Implemented garbage shooting mechanics for enemies, including:
  - A new `fireGarbage()` method that fires multiple projectiles in different directions.
  - A `createGarbageProjectile()` helper method to create and manage garbage projectiles.
  - Updated enemy behavior to use garbage shooting when enabled (`this.garbage`).
- Updated Tiled map configuration and JSON data to include new zone objects and properties.
2025-07-26 23:05:24 -06:00
Brian Fertig a91f6ad525 Quick Update 2025-07-26 20:24:09 -06:00
Brian Fertig abfda7e5e8 Initial Commit 2025-07-26 20:09:50 -06:00