Commit Graph

15 Commits

Author SHA1 Message Date
Brian Fertig 6680df14f8 Refactor game state management with GlobalState class; implement score display via Interface; adjust enemy points (100 for boss, 10 for regular); add heart upgrade item in Gulch 2025-07-30 19:48:25 -06:00
Brian Fertig 1a7ed865c8 Update NNDungeon with new boss tiles, enemy configurations, and player data adjustments
- Added boss-tiles sprite sheet with 200x200 dimensions
- Updated enemy object configurations with new GID ranges and properties
- Modified player initialization and health/score tracking
- Adjusted enemy behavior for boss encounters
- Updated tilemap and JSON files with new tileset definitions and object properties
- Fixed various position and size parameters for objects in the dungeon
2025-07-29 21:16:38 -06:00
Brian Fertig 6507bda4d1 Update dungeon map to include boss tileset and related logic
- Added boss-tiles.png and boss-tiles.psd files for new boss tileset
- Updated NNDungeon.json to include boss tileset configuration
- Modified main.js to comment out MenuScene and Gulch, keeping NNDungeon
- Updated NNDungeon.js to:
  * Load boss-tiles spritesheet
  * Adjust player starting position
  * Update enemy creation logic to use boss-tiles when gid > 300
  * Added special handling for NNBoss property

These changes prepare the game for implementing boss characters using the new tileset.
2025-07-29 16:10:49 -06:00
Brian Fertig a57c8a0334 Quick Player Updates 2025-07-29 08:28:20 -06:00
Brian Fertig 1a9d041cac Reset Gulch Map and adjusted up down left right capabilities 2025-07-29 08:25:16 -06:00
Brian Fertig e7308aec73 WTF Tiling 2025-07-28 23:03:12 -06:00
Brian Fertig 065caad5c8 More nonsense 2025-07-28 22:41:43 -06:00
Brian Fertig 50f5a651d6 Mo CHanges 2025-07-28 20:58:40 -06:00
Brian Fertig 37b3cce91b A bunch of polish 2025-07-27 22:46:54 -06:00
Brian Fertig fb2a4d1064 Dungeon Boss 2025-07-27 18:28:48 -06:00
Brian Fertig efa24ec4b3 Dungeon Boss 2025-07-27 18:15:08 -06:00
Brian Fertig 0232ab5eac Dungeon Update 2025-07-27 12:05:17 -06:00
Brian Fertig 0a0d987418 Add zone collision detection and garbage shooting functionality for enemies
- Introduced a new 'zone' object layer to detect when the player enters specific areas (e.g., "99Dungeon").
- Added logic to trigger actions when the player collides with these zones.
- Implemented garbage shooting mechanics for enemies, including:
  - A new `fireGarbage()` method that fires multiple projectiles in different directions.
  - A `createGarbageProjectile()` helper method to create and manage garbage projectiles.
  - Updated enemy behavior to use garbage shooting when enabled (`this.garbage`).
- Updated Tiled map configuration and JSON data to include new zone objects and properties.
2025-07-26 23:05:24 -06:00
Brian Fertig a91f6ad525 Quick Update 2025-07-26 20:24:09 -06:00
Brian Fertig abfda7e5e8 Initial Commit 2025-07-26 20:09:50 -06:00