- Introduced a new 'zone' object layer to detect when the player enters specific areas (e.g., "99Dungeon").
- Added logic to trigger actions when the player collides with these zones.
- Implemented garbage shooting mechanics for enemies, including:
- A new `fireGarbage()` method that fires multiple projectiles in different directions.
- A `createGarbageProjectile()` helper method to create and manage garbage projectiles.
- Updated enemy behavior to use garbage shooting when enabled (`this.garbage`).
- Updated Tiled map configuration and JSON data to include new zone objects and properties.