ProEdge Level Work
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@ -1000,7 +1000,7 @@
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"visible":true,
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"visible":true,
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"width":100,
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"x":3792.67,
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"gid":113,
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@ -1028,7 +1028,7 @@
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"visible":true,
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"visible":true,
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"width":100,
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"width":100,
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"gid":101,
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@ -1701,6 +1701,17 @@
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"width":100,
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"width":100,
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"x":5600,
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"x":5600,
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"y":1500
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"y":1500
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{
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"height":50.8333333333339,
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"id":211,
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"name":"proEdgeDungeon",
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"rotation":0,
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"type":"",
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"visible":true,
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"width":52.833333333333,
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"x":4422.5,
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"y":4245.33333333333
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"opacity":1,
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"opacity":1,
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"type":"objectgroup",
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"type":"objectgroup",
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@ -1709,7 +1720,7 @@
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"y":0
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"nextobjectid":213,
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"orientation":"orthogonal",
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"orientation":"orthogonal",
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"renderorder":"right-down",
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"renderorder":"right-down",
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"tiledversion":"1.11.2",
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"tiledversion":"1.11.2",
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@ -0,0 +1,55 @@
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oooooh that ninety nine,
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oooooh that ninety nine,
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banana on my mind,
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I love that ninety nine
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ninety nine grape or pina colada
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I want to drink a whole lotta
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pineapple is oh so fine
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Just give me more ninety nine
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oooooh that ninety nine,
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oooooh that ninety nine,
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banana on my mind,
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I love that ninety nine
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No need to for a mixer
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I just need a good fixer
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It tastes like turpentine
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But I love that ninety nine
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oooooh that ninety nine,
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oooooh that ninety nine,
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banana on my mind,
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I love that ninety nine
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oooooh that ninety nine,
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oooooh that ninety nine,
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banana on my mind,
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I love that ninety nine
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Before Width: | Height: | Size: 641 KiB After Width: | Height: | Size: 825 KiB |
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After Width: | Height: | Size: 27 KiB |
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@ -3,7 +3,7 @@
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"height": 4300,
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"height": 4300,
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"width": 2
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"width": 2
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"activeFile": "proedge.tmx",
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"expandedProjectPaths": [
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"."
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"."
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],
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@ -15,12 +15,12 @@
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},
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},
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"x": 6159,
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"x": 6159,
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"y": 644
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"y": 644
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@ -47,11 +47,11 @@
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"scaleInDock": 1
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"gulch.tmx": {
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"scale": 0.25,
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"scale": 2,
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"x": 2466,
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"x": 4517.25,
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"y": 4800
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"y": 4397
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}
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},
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"gulch.tmx#99boy-tiles": {
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"gulch.tmx#99boy-tiles": {
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@ -60,6 +60,23 @@
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"proedge.tmx#proedge-tiles": {
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"scaleInDock": 0.5
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"last.exportedFilePath": "C:/Git/legends/assets",
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"last.exportedFilePath": "C:/Git/legends/assets",
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"map.tileWidth": 100,
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"map.tileWidth": 100,
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"map.width": 16,
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"map.width": 16,
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"openFiles": [
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"openFiles": [
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"NNDungeon.tmx",
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"proedge.tmx"
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"gulch.tmx",
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"gluch.tmx"
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],
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],
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"project": "Tile-Project-Legends.tiled-project",
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"project": "Tile-Project-Legends.tiled-project",
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"property.type": "bool",
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"recentFiles": [
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"recentFiles": [
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"proedge.tmx",
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"NNDungeon.tmx",
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"NNDungeon.tmx",
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"gluch.tmx",
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"gluch.tmx",
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"gulch.tmx"
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"gulch.tmx"
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<editorsettings>
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<editorsettings>
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<export target="../assets/gulch.json" format="json"/>
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<export target="../assets/proedge.json" format="json"/>
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</editorsettings>
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</editorsettings>
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<tileset firstgid="1" name="gulch-tiles" tilewidth="100" tileheight="100" tilecount="100" columns="10">
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<tileset firstgid="1" name="gulch-tiles" tilewidth="100" tileheight="100" tilecount="100" columns="10">
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<image source="../assets/gulch-tiles.png" width="1000" height="1000"/>
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<image source="../assets/gulch-tiles.png" width="1000" height="1000"/>
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@ -1118,5 +1118,6 @@
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530
raw/proedge.tmx
530
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@ -1,29 +1,448 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<editorsettings>
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<export target="../assets/proedge.json" format="json"/>
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<export target="../assets/proedge.json" format="json"/>
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<tileset firstgid="1" name="proedge-tiles" tilewidth="100" tileheight="100" tilecount="100" columns="10">
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<image source="../assets/proedge-tiles.png" width="1000" height="1000"/>
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<tileset firstgid="101" name="proedge-enemies" tilewidth="100" tileheight="100" tilecount="100" columns="10">
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<image source="../assets/proedge-enemies.png" width="1000" height="1000"/>
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<image source="../assets/proedge-enemies.png" width="1000" height="1000"/>
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||||||
|
<object id="6" gid="111" x="2842" y="1486" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="7" gid="101" x="4386" y="1214" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="fire" type="bool" value="true"/>
|
||||||
|
<property name="patrolY" type="int" value="500"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="8" gid="111" x="2774" y="2070" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="300"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="9" gid="111" x="2146" y="2142" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="300"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="10" gid="111" x="2282" y="2526" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="300"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="11" gid="111" x="4330" y="2522" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="300"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="12" gid="111" x="122.727" y="3480.3" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="300"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="14" gid="111" x="1234.85" y="3877.27" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="300"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="15" gid="111" x="277.273" y="3877.27" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="300"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="16" gid="101" x="1195.45" y="4400" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="fire" type="bool" value="true"/>
|
||||||
|
<property name="patrolX" type="int" value="-1000"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="17" gid="101" x="295.455" y="4300" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="fire" type="bool" value="true"/>
|
||||||
|
<property name="patrolX" type="int" value="1000"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="18" gid="111" x="1356.06" y="3468.18" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="300"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
</objectgroup>
|
</objectgroup>
|
||||||
</map>
|
</map>
|
||||||
|
|
|
||||||
|
|
@ -253,6 +253,12 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
|
|
||||||
// Create and fire garbage at 0.5 radians more than the base angle
|
// Create and fire garbage at 0.5 radians more than the base angle
|
||||||
this.createFireballProjectile(baseAngle + 0.8);
|
this.createFireballProjectile(baseAngle + 0.8);
|
||||||
|
this.scene.sound.play('fireball-1');
|
||||||
|
this.scene.time.delayedCall(800, () => {
|
||||||
|
if (this.scene) {
|
||||||
|
this.scene.sound.play('fireball-2');
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
createFireballProjectile(angle) {
|
createFireballProjectile(angle) {
|
||||||
|
|
@ -270,9 +276,10 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
onComplete: () => {
|
onComplete: () => {
|
||||||
const baseAngle = Phaser.Math.Angle.Between(fireball.x, fireball.y, player.x, player.y);
|
const baseAngle = Phaser.Math.Angle.Between(fireball.x, fireball.y, player.x, player.y);
|
||||||
fireball.setVelocity(Math.cos(baseAngle) * this.fireballSpeed, Math.sin(baseAngle) * this.fireballSpeed);
|
fireball.setVelocity(Math.cos(baseAngle) * this.fireballSpeed, Math.sin(baseAngle) * this.fireballSpeed);
|
||||||
|
if (this.scene) {
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
targets: fireball,
|
targets: fireball,
|
||||||
angle: 720,
|
angle: -720,
|
||||||
duration: 1500,
|
duration: 1500,
|
||||||
ease: 'Power1',
|
ease: 'Power1',
|
||||||
onComplete: () => {
|
onComplete: () => {
|
||||||
|
|
@ -280,6 +287,7 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -287,9 +295,11 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
const player = this.scene.player;
|
const player = this.scene.player;
|
||||||
this.prepShot();
|
this.prepShot();
|
||||||
this.scene.time.delayedCall(1000, () => {
|
this.scene.time.delayedCall(1000, () => {
|
||||||
|
if (this.scene) {
|
||||||
const explosion = this.scene.physics.add.image(this.x, this.y, 'explosion');
|
const explosion = this.scene.physics.add.image(this.x, this.y, 'explosion');
|
||||||
this.scene.explosions.add(explosion);
|
this.scene.explosions.add(explosion);
|
||||||
this.scene.physics.world.enable(explosion);
|
this.scene.physics.world.enable(explosion);
|
||||||
|
this.scene.sound.play('explosion');
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
targets: explosion,
|
targets: explosion,
|
||||||
angle: 120,
|
angle: 120,
|
||||||
|
|
@ -301,6 +311,7 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
explosion.destroy();
|
explosion.destroy();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
}
|
||||||
this.destroy();
|
this.destroy();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ export class GlobalState {
|
||||||
startGulchY: 4250,
|
startGulchY: 4250,
|
||||||
startNNX: 2400,
|
startNNX: 2400,
|
||||||
startNNY: 3350,
|
startNNY: 3350,
|
||||||
startProX: 350,
|
startProX: 800,
|
||||||
startProY: 250,
|
startProY: 250,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -77,6 +77,10 @@ export class Gulch extends Phaser.Scene {
|
||||||
const NNDungeon = this.add.rectangle(object.x, object.y, object.width, object.height);
|
const NNDungeon = this.add.rectangle(object.x, object.y, object.width, object.height);
|
||||||
this.NNDungeon = this.physics.add.existing(NNDungeon);
|
this.NNDungeon = this.physics.add.existing(NNDungeon);
|
||||||
}
|
}
|
||||||
|
if (object.name === 'proEdgeDungeon') {
|
||||||
|
const proEdgeDungeon = this.add.rectangle(object.x, object.y, object.width, object.height);
|
||||||
|
this.proEdgeDungeon = this.physics.add.existing(proEdgeDungeon);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Add Enemies
|
// Add Enemies
|
||||||
|
|
@ -142,6 +146,12 @@ export class Gulch extends Phaser.Scene {
|
||||||
this.bgMusic.stop();
|
this.bgMusic.stop();
|
||||||
this.scene.start('NNDungeon');
|
this.scene.start('NNDungeon');
|
||||||
});
|
});
|
||||||
|
this.physics.add.collider(this.player, this.proEdgeDungeon, (player, zone) => {
|
||||||
|
if (this.game.globalState.hasInventory('proEdgeLock') > 0) {
|
||||||
|
this.bgMusic.stop();
|
||||||
|
this.scene.start('ProEdge');
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
// Collision between bullets and enemies
|
// Collision between bullets and enemies
|
||||||
this.physics.add.collider(this.bullets, this.enemies, (bullet, enemy) => {
|
this.physics.add.collider(this.bullets, this.enemies, (bullet, enemy) => {
|
||||||
|
|
|
||||||
|
|
@ -15,6 +15,11 @@ export class ProEdge extends Phaser.Scene {
|
||||||
this.tall = 900;
|
this.tall = 900;
|
||||||
this.topBound = 1100;
|
this.topBound = 1100;
|
||||||
this.leftBound = 800;
|
this.leftBound = 800;
|
||||||
|
|
||||||
|
// Lightning effect variables
|
||||||
|
this.lightningTimer = null;
|
||||||
|
this.isLightningActive = false;
|
||||||
|
this.lastLightningTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
preload() {
|
preload() {
|
||||||
|
|
@ -23,6 +28,7 @@ export class ProEdge extends Phaser.Scene {
|
||||||
this.load.image('heart-empty', 'assets/heart-empty.png');
|
this.load.image('heart-empty', 'assets/heart-empty.png');
|
||||||
this.load.image('heart-upgrade', 'assets/heart-upgrade.png');
|
this.load.image('heart-upgrade', 'assets/heart-upgrade.png');
|
||||||
this.load.image('explosion', 'assets/explosion.png');
|
this.load.image('explosion', 'assets/explosion.png');
|
||||||
|
this.load.image('vortex', 'assets/vortex.png');
|
||||||
this.load.tilemapTiledJSON('proedgeMap', 'assets/proedge.json');
|
this.load.tilemapTiledJSON('proedgeMap', 'assets/proedge.json');
|
||||||
this.load.spritesheet('player-tiles', 'assets/player-tiles.png', {
|
this.load.spritesheet('player-tiles', 'assets/player-tiles.png', {
|
||||||
frameWidth: 100,
|
frameWidth: 100,
|
||||||
|
|
@ -37,11 +43,18 @@ export class ProEdge extends Phaser.Scene {
|
||||||
frameHeight: 200
|
frameHeight: 200
|
||||||
});
|
});
|
||||||
|
|
||||||
this.load.audio('dungeonMusic', 'assets/music/99Dungeon.mp3');
|
this.load.audio('proEdgeMusic', 'assets/music/proEdge.mp3');
|
||||||
|
this.load.audio('lightning-1', 'assets/sounds/lightning-1.mp3');
|
||||||
|
this.load.audio('lightning-2', 'assets/sounds/lightning-2.mp3');
|
||||||
|
this.load.audio('lightning-3', 'assets/sounds/lightning-3.mp3');
|
||||||
|
this.load.audio('teleport', 'assets/sounds/vortex.mp3');
|
||||||
this.load.audio('gunShot', 'assets/sounds/gun-shot.mp3');
|
this.load.audio('gunShot', 'assets/sounds/gun-shot.mp3');
|
||||||
this.load.audio('axeThrow', 'assets/sounds/axe.mp3');
|
this.load.audio('axeThrow', 'assets/sounds/axe.mp3');
|
||||||
this.load.audio('health-pickup', 'assets/sounds/health-pickup.mp3');
|
this.load.audio('health-pickup', 'assets/sounds/health-pickup.mp3');
|
||||||
this.load.audio('player-damage', 'assets/sounds/player-damage.mp3');
|
this.load.audio('player-damage', 'assets/sounds/player-damage.mp3');
|
||||||
|
this.load.audio('explosion', 'assets/sounds/explosion.mp3');
|
||||||
|
this.load.audio('fireball-1', 'assets/sounds/fireball-1.mp3');
|
||||||
|
this.load.audio('fireball-2', 'assets/sounds/fireball-2.mp3');
|
||||||
|
|
||||||
// Enemy Sounds
|
// Enemy Sounds
|
||||||
this.load.audio('swoosh', 'assets/sounds/swoosh.mp3');
|
this.load.audio('swoosh', 'assets/sounds/swoosh.mp3');
|
||||||
|
|
@ -53,13 +66,54 @@ export class ProEdge extends Phaser.Scene {
|
||||||
const proedgeTiles = proedgeMap.addTilesetImage('proedge-tiles', 'proedge-tiles');
|
const proedgeTiles = proedgeMap.addTilesetImage('proedge-tiles', 'proedge-tiles');
|
||||||
//const NNTiles = proedgeMap.addTilesetImage('99boy-tiles', '99boy-tiles');
|
//const NNTiles = proedgeMap.addTilesetImage('99boy-tiles', '99boy-tiles');
|
||||||
const mainLayer = proedgeMap.createLayer('main', proedgeTiles, 0, 0)
|
const mainLayer = proedgeMap.createLayer('main', proedgeTiles, 0, 0)
|
||||||
.setCollisionByProperty({ collides: true });
|
.setCollisionByProperty({ collides: true })
|
||||||
//const objectsLayer = proedgeMap.createLayer('objects', dungeonTiles, 0, 0)
|
.setTint(0x5555AA);
|
||||||
// .setCollisionByProperty({ collides: true });
|
const objectsLayer = proedgeMap.createLayer('objects', proedgeTiles, 0, 0)
|
||||||
|
.setCollisionByProperty({ collides: true })
|
||||||
|
.setTint(0x5555AA);
|
||||||
|
const candlesLayer = proedgeMap.createLayer('candles', proedgeTiles, 0, 0)
|
||||||
|
.setCollisionByProperty({ collides: true })
|
||||||
|
.setAlpha(0.7);
|
||||||
const enemiesLayer = proedgeMap.getObjectLayer('enemies');
|
const enemiesLayer = proedgeMap.getObjectLayer('enemies');
|
||||||
//const interactiveLayer = proedgeMap.getObjectLayer('interactive');
|
//const interactiveLayer = proedgeMap.getObjectLayer('interactive');
|
||||||
//const zoneLayer = proedgeMap.getObjectLayer('zones');
|
//const zoneLayer = proedgeMap.getObjectLayer('zones');
|
||||||
|
|
||||||
|
// Store references for lightning effect
|
||||||
|
this.mainLayer = mainLayer;
|
||||||
|
this.objectsLayer = objectsLayer;
|
||||||
|
|
||||||
|
// Add Portals
|
||||||
|
this.portals = this.physics.add.group();
|
||||||
|
let portal1A = this.physics.add.image(4250, 1010, 'vortex').setAlpha(.8).setData('destination', [3450, 2050]);
|
||||||
|
this.portals.add(portal1A);
|
||||||
|
let portal1B = this.physics.add.image(3450, 1910, 'vortex').setAlpha(.8).setData('destination', [4250, 1200]);
|
||||||
|
this.portals.add(portal1B);
|
||||||
|
let portal1C = this.physics.add.image(1150, 1010, 'vortex').setAlpha(.8).setData('destination', [850, 3000]);
|
||||||
|
this.portals.add(portal1C);
|
||||||
|
let portal1D = this.physics.add.image(850, 2810, 'vortex').setAlpha(.8).setData('destination', [1150, 1200]);
|
||||||
|
this.portals.add(portal1D);
|
||||||
|
|
||||||
|
// Make portals rotate 360 degrees every 5 seconds
|
||||||
|
this.portals.children.iterate((portal) => {
|
||||||
|
this.tweens.add({
|
||||||
|
targets: portal,
|
||||||
|
angle: -360,
|
||||||
|
duration: 5000,
|
||||||
|
repeat: -1,
|
||||||
|
ease: 'Linear'
|
||||||
|
});
|
||||||
|
this.tweens.add({
|
||||||
|
targets: portal,
|
||||||
|
alpha: .2,
|
||||||
|
glow: 0x008888,
|
||||||
|
yoyo: true,
|
||||||
|
duration: 3000,
|
||||||
|
repeat: -1,
|
||||||
|
ease: 'Linear'
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
// Show Score
|
// Show Score
|
||||||
this.interface = new Interface(this);
|
this.interface = new Interface(this);
|
||||||
this.interface.showScore();
|
this.interface.showScore();
|
||||||
|
|
@ -164,13 +218,48 @@ export class ProEdge extends Phaser.Scene {
|
||||||
this.cursors = this.input.keyboard.createCursorKeys();
|
this.cursors = this.input.keyboard.createCursorKeys();
|
||||||
|
|
||||||
this.physics.add.collider(this.player, mainLayer);
|
this.physics.add.collider(this.player, mainLayer);
|
||||||
// this.physics.add.collider(this.player, objectsLayer);
|
this.physics.add.collider(this.player, objectsLayer);
|
||||||
// this.physics.add.collider(this.enemies, mainLayer);
|
this.physics.add.collider(this.enemies, mainLayer);
|
||||||
// this.physics.add.collider(this.enemies, objectsLayer);
|
this.physics.add.collider(this.enemies, objectsLayer);
|
||||||
// this.physics.add.collider(this.player, this.interactive, touchInteractive);
|
// this.physics.add.collider(this.player, this.interactive, touchInteractive);
|
||||||
this.physics.add.collider(this.player, this.enemies, (player, enemy) => {
|
this.physics.add.collider(this.player, this.enemies, (player, enemy) => {
|
||||||
player.takeDamage();
|
player.takeDamage();
|
||||||
});
|
});
|
||||||
|
// Add collision between player and portals
|
||||||
|
this.physics.add.overlap(this.player, this.portals, (player, portal) => {
|
||||||
|
const destination = portal.getData('destination');
|
||||||
|
if (destination && Array.isArray(destination)) {
|
||||||
|
// Stop player movement and spin before teleporting
|
||||||
|
if (player.pauseMove === false) {
|
||||||
|
this.sound.play('teleport');
|
||||||
|
}
|
||||||
|
player.pauseMove = true;
|
||||||
|
|
||||||
|
// Create spinning animation
|
||||||
|
this.tweens.add({
|
||||||
|
targets: player,
|
||||||
|
angle: 720, // 2 full rotations (360 * 2)
|
||||||
|
duration: 1000,
|
||||||
|
ease: 'Linear',
|
||||||
|
onComplete: () => {
|
||||||
|
player.x = destination[0];
|
||||||
|
player.y = destination[1];
|
||||||
|
player.pauseMove = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.tweens.add({
|
||||||
|
targets: player, // 2 full rotations (360 * 2)
|
||||||
|
duration: 1000,
|
||||||
|
scale: 0,
|
||||||
|
yoyo: true,
|
||||||
|
ease: 'Linear',
|
||||||
|
onComplete: () => {
|
||||||
|
player.setScale(1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
// this.physics.add.collider(this.player, this.Gulch, (player, zone) => {
|
// this.physics.add.collider(this.player, this.Gulch, (player, zone) => {
|
||||||
// this.game.globalState.startNNX = 2400;
|
// this.game.globalState.startNNX = 2400;
|
||||||
// this.game.globalState.startNNY = 3350;
|
// this.game.globalState.startNNY = 3350;
|
||||||
|
|
@ -246,12 +335,32 @@ export class ProEdge extends Phaser.Scene {
|
||||||
this.cameras.main.setBounds(1600, 2700, 1600, 900);
|
this.cameras.main.setBounds(1600, 2700, 1600, 900);
|
||||||
|
|
||||||
// Background Music
|
// Background Music
|
||||||
this.bgMusic = this.sound.add('dungeonMusic', { volume: 0.5 });
|
this.bgMusic = this.sound.add('proEdgeMusic', { volume: 0.5 });
|
||||||
this.bgMusic.loop = true;
|
this.bgMusic.loop = true;
|
||||||
this.bgMusic.play();
|
this.bgMusic.play();
|
||||||
}
|
}
|
||||||
|
|
||||||
update(time, delta) {
|
update(time, delta) {
|
||||||
|
// Handle lightning effect in update loop
|
||||||
|
if (time - this.lastLightningTime > Phaser.Math.Between(10000, 20000)) {
|
||||||
|
if (!this.isLightningActive) {
|
||||||
|
this.isLightningActive = true;
|
||||||
|
this.lastLightningTime = time;
|
||||||
|
|
||||||
|
// Remove tints temporarily
|
||||||
|
this.mainLayer.setTint(0xFFFFFF);
|
||||||
|
this.objectsLayer.setTint(0xFFFFFF);
|
||||||
|
this.sound.play('lightning-'+Phaser.Math.Between(1, 3));
|
||||||
|
|
||||||
|
// Restore tints after random duration (100-300ms)
|
||||||
|
this.time.delayedCall(Phaser.Math.Between(100, 300), () => {
|
||||||
|
this.mainLayer.setTint(0x5555AA);
|
||||||
|
this.objectsLayer.setTint(0x5555AA);
|
||||||
|
this.isLightningActive = false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
this.player.update();
|
this.player.update();
|
||||||
|
|
||||||
const onBounds = this.cameras.main.getBounds();
|
const onBounds = this.cameras.main.getBounds();
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue