- Added new tile properties for forestTree, palmTree, and boulder counts in game-map.json and game-map.tmx - Implemented ObjectManager class to handle dynamic object spawning based on tile properties - Added CycleManager class to manage day/night cycle transitions and visual effects - Enhanced player collision detection with both map layers and spawned objects - Updated Game scene to initialize and update new managers - Adjusted player body size for better collision handling |
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| .. | ||
| objects.png | ||
| player.png | ||
| terrain.png | ||