A casual survival crafting game
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Brian Fertig 67c207e54e Add terrain object generation and day/night cycle functionality
- Added new tile properties for forestTree, palmTree, and boulder counts in game-map.json and game-map.tmx
- Implemented ObjectManager class to handle dynamic object spawning based on tile properties
- Added CycleManager class to manage day/night cycle transitions and visual effects
- Enhanced player collision detection with both map layers and spawned objects
- Updated Game scene to initialize and update new managers
- Adjusted player body size for better collision handling
2025-08-16 21:19:19 -06:00
.continue/rules first commit 2025-08-16 18:16:52 -06:00
assets Add terrain object generation and day/night cycle functionality 2025-08-16 21:19:19 -06:00
raw Add terrain object generation and day/night cycle functionality 2025-08-16 21:19:19 -06:00
src Add terrain object generation and day/night cycle functionality 2025-08-16 21:19:19 -06:00
index.html first commit 2025-08-16 18:16:52 -06:00
start_web.bat first commit 2025-08-16 18:16:52 -06:00