- Added health bars for objects with visual indicators - Implemented takeDamage and destroyObject functionality for trees and boulders - Created resource dropping system when objects are destroyed - Enhanced player movement with grid-based positioning and collision handling - Added inventory manager for item collection and storage - Integrated physics collisions between player, objects, and collectibles - Improved UI with updated time of day text and font styling |
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| backpack.png | ||
| objects.png | ||
| player.png | ||
| terrain.png | ||