d61f2d6934
Add combat comms, block jump/landing during fights, and retime pirate am
63bb6508bb
Fix white-flash sticking bug with overlap guard and periodic tint purge
db75222ca2
Fix enemy ships reviving with stuck white hit-flash tint
716f9270ae
Overhaul combat FX: laser bolts, impact reads, shield-sphere strike, and
28fdfdb741
Simplify pirate ambush spawn to off-screen around player
9d86f5a481
Suppress compass nav chips during active combat
78b280d7db
Add 'Pirate Problems' quest with combat ambush and save-state ledgers
c352e089e8
Rework combat bar into bottom-centered orb strip
11f315dbf0
Add enemy wave scripts, typed hostiles, and off-screen spawns
b2cd5a2701
Archive completed combat-feedback goal and update enemy ship sprites
c411a170dd
Combat feedback parity: README combat section, screenshot evidence, CDP shot harness
0d51184daa
Readability layer: lock reticle, threat cues, off-screen arrows, kill feed, bar gauge flash
ecff203159
Feedback VFX pass: damage numbers, color-coded hit flashes, kill burst, down/respawn cues
8fd94ce48c
Combat SFX layer: seven distinct event voices, shared across both contexts
Compare 6 commits »
1d0622a3d5
Integrate combat into the main game with auto-fire and a combat bar
15fe08a926
Add combat sandbox: standalone arena to tune combat before it ships
4b8ddae8d9
Halve trade margins: distance bands -> x0.75/x1.15/x1.85/x2.75/x3.75
9d82073e5a
Update game icons in PNG and PSD assets
15eaf26c03
Change cargo bay builds to cost credits + minerals
138096cd2b
Add Cargo research category with quest and build-completion gates
8810ec1b3d
Rework BUY-list rows: title line carries name · inventory · price · step
828a5b8c38
Implement economy model v2: one world, one good with daily batch stock
f0578f1a38
Gate mining Tier-3 research on Special Delivery quest claim
30b62fc57f
Add dev/run-all runner and self-contained test setup