brianfertig
  • Joined on 2024-01-06
brianfertig pushed to main at brianfertig/tyrants-edge 2026-03-13 17:06:38 +00:00
74d5abd2a1 refactor(ui): reposition stat labels and animate initiative handoff
57230fc1b1 refactor(combat): centralize card death logic and fix animation race conditions
Compare 2 commits »
brianfertig pushed to main at brianfertig/tyrants-edge 2026-03-13 16:31:20 +00:00
c7f4dc9bbb feat(combat): implement alternating initiative with enhanced attack animations
brianfertig pushed to main at brianfertig/tyrants-edge 2026-03-13 15:33:06 +00:00
73ce826100 refactor(combat): change Berserk trigger to on_attack with animated gain
brianfertig pushed to main at brianfertig/tyrants-edge 2026-03-13 05:52:28 +00:00
73302be3cc refactor(ui): upgrade to 1920x1080 resolution with responsive scaling
brianfertig pushed to main at brianfertig/tyrants-edge 2026-03-13 02:49:25 +00:00
d865634a2f refactor(data): rebalance card stats and update starter deck composition
brianfertig pushed to main at brianfertig/tyrants-edge 2026-03-13 02:48:46 +00:00
5e0d17b2c4 feat(ui): add card art assets and dynamic image rendering
brianfertig pushed to main at brianfertig/tyrants-edge 2026-03-13 00:03:08 +00:00
fc20545364 refactor(ui): unify card rendering with CardObject and remove HealthBar dependency
brianfertig pushed to main at brianfertig/tyrants-edge 2026-03-12 23:45:29 +00:00
e1656838fc refactor(combat): granular attack processing with live state updates
brianfertig pushed to main at brianfertig/tyrants-edge 2026-03-12 23:43:13 +00:00
b9ee2b5aea refactor(combat): split turn into begin/commit phases with animated card picker
brianfertig created branch main in brianfertig/tyrants-edge 2026-03-12 22:37:11 +00:00
brianfertig pushed to main at brianfertig/tyrants-edge 2026-03-12 22:37:11 +00:00
1a28234859 initial commit
brianfertig created repository brianfertig/tyrants-edge 2026-03-12 22:35:44 +00:00
brianfertig pushed to master at brianfertig/overrun 2026-03-09 01:34:08 +00:00
26d2dad489 Add four-way cannon and stimulant bonuses with XP multiplier and healing ticks
brianfertig pushed to master at brianfertig/overrun 2026-03-09 00:58:07 +00:00
145341d992 Add bonus system with medpacks, shotgun, and rocket launcher power-ups
brianfertig pushed to master at brianfertig/overrun 2026-03-08 22:38:37 +00:00
840f6788ab Add player death mechanics with enemy freeze, projectile cleanup, and event-driven state management
brianfertig pushed to master at brianfertig/overrun 2026-03-08 21:39:21 +00:00
04ecdcccc3 Add animated logo to IntroScene with fullscreen activation on start
brianfertig pushed to master at brianfertig/overrun 2026-03-08 19:59:33 +00:00
b7691350e8 Add zone-specific arena theming with dynamic background colors and walking shimmer effects
brianfertig pushed to master at brianfertig/overrun 2026-03-08 19:27:35 +00:00
c66b05e5e0 Add menu background video and music to IntroScene with audio management
brianfertig pushed to master at brianfertig/overrun 2026-03-08 17:19:42 +00:00
4bcbfbd9c9 Add audio assets and integrate sound effects with enhanced visual feedback
brianfertig pushed to master at brianfertig/overrun 2026-03-08 15:24:21 +00:00
b17cb86c55 Refactor death pulse effect to BaseEnemy with per-enemy color customization