d5f5e8981a
feat(excitebike): add cool-zone speed boost and cooldown feedback
b42a71bf2f
feat: add radar detection system with jamming and contacts
71e455650b
feat: introduce dedicated armor classes for air and fortifications
ac063d34a6
feat(total-annihilation): overhaul command system, patrol routes, and Commander death sequence
f9e971b305
feat(totalannihilation): overhaul flight model to strafing behavior
c56182bb10
Shift Artwork Additions
2b6132031a
feat(totalannihilation): add flight animation and factory production dials
Compare 6 commits »
793cb249f9
feat(gootower): add sleeping goo mechanic and redesign levels
4c0b04613a
feat: add 7 new shift artwork assets and update game icons
95b200022c
feat(worms): add background image to mode selection screen
78c61c1cd5
feat(gootower): make gears lethal hazards; redesign levels 5-6
221f1d428a
feat(gootower): replace procedural gear/pipe with sprite art and add terrain textures
d8296940e5
Suck into pipe effect for goos
e1b1ab2bab
feat(gootower): add background parallax, dynamic level bounds, ball eye animations
c12371b654
feat(angrybirds): Waves 1-2 — playable core, 8 birds, level bank, wiring
9ecbc9589f
feat(angrybirds): Wave 0 — deterministic rigid-body solver
Compare 4 commits »
abb55d6d7b
excitebike: playtest fixes and Wave 5 polish
052417aa9a
feat(rushhour): redesign level bank, procedural art, and tiered curriculum
eabeef3165
tune zuma: slow down ball push speed, add per-level backgrounds & lose fanfare
27b8c23a82
refactor: consolidate path rendering styles into shared PATH_STYLE constant
d08b48cdda
chore(zuma): increase pushSpeed and starScores for all 20 levels