brianfertig
  • Joined on 2024-01-06
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-01 21:44:31 +00:00
d5f5e8981a feat(excitebike): add cool-zone speed boost and cooldown feedback
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-01 20:51:23 +00:00
b42a71bf2f feat: add radar detection system with jamming and contacts
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-01 20:02:55 +00:00
71e455650b feat: introduce dedicated armor classes for air and fortifications
ac063d34a6 feat(total-annihilation): overhaul command system, patrol routes, and Commander death sequence
f9e971b305 feat(totalannihilation): overhaul flight model to strafing behavior
c56182bb10 Shift Artwork Additions
2b6132031a feat(totalannihilation): add flight animation and factory production dials
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-01 05:38:09 +00:00
793cb249f9 feat(gootower): add sleeping goo mechanic and redesign levels
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-01 01:22:34 +00:00
4c0b04613a feat: add 7 new shift artwork assets and update game icons
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-01 00:06:53 +00:00
95b200022c feat(worms): add background image to mode selection screen
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-31 22:33:56 +00:00
2268c74918 **feat: add Worms game with full physics, weapons, and procedural terrain**
94e2152918 remove Angry Birds game; enhance Goo Tower visuals
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-31 05:10:20 +00:00
78c61c1cd5 feat(gootower): make gears lethal hazards; redesign levels 5-6
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-31 02:39:31 +00:00
221f1d428a feat(gootower): replace procedural gear/pipe with sprite art and add terrain textures
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-31 02:01:36 +00:00
4dab1ac7d5 Elongate goos for the pipe.
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-31 01:55:11 +00:00
d8296940e5 Suck into pipe effect for goos
e1b1ab2bab feat(gootower): add background parallax, dynamic level bounds, ball eye animations
c12371b654 feat(angrybirds): Waves 1-2 — playable core, 8 birds, level bank, wiring
9ecbc9589f feat(angrybirds): Wave 0 — deterministic rigid-body solver
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-30 05:06:56 +00:00
abb55d6d7b excitebike: playtest fixes and Wave 5 polish
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-30 04:34:45 +00:00
81aa6e00a8 fix(excitebike): rework throttle, heat model, and landing after playtest
4e818ad104 Excitebike
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-30 01:51:13 +00:00
a6573726ff Goo Tower and Zuma Changes
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-29 04:13:09 +00:00
052417aa9a feat(rushhour): redesign level bank, procedural art, and tiered curriculum
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-29 03:34:00 +00:00
dbc1c64d51 Zuma Level Refactor
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-28 23:54:41 +00:00
eabeef3165 tune zuma: slow down ball push speed, add per-level backgrounds & lose fanfare
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-28 23:27:31 +00:00
0201b0de7d feat(zuma): add victory fireworks finale with time bonus payout
10165547ae Add tunnels to Zuma: editor, engine, art, and audio
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-28 13:27:26 +00:00
27b8c23a82 refactor: consolidate path rendering styles into shared PATH_STYLE constant
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-28 13:21:59 +00:00
d08b48cdda chore(zuma): increase pushSpeed and starScores for all 20 levels