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603cf47348
Add wave configuration for new wave 5 with updated path threshold logic
91a5919fe4
Add advanced enemy types with new spritesheet and updated wave scheduling
2c37e407cd
feat(towers): Implement interactive upgrade system with visual range indicators and cost validation
0dc8fba5db
feat: Implement tower selection and upgrade system with pan control
b554839537
Add tower upgrade functionality with cost and sprite updates
37a292c022
Add AOE tower support, implement flamethrower and cannon towers with animations, enhance tower targeting logic, and update tower configurations including damage types and ranges.
7180612aab
feat: Enhanced enemy spawning, tower display, and wave progression
aa8cabc90f
feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations
1233c2bf76
feat(towers): Implement tower placement system with selection preview, add cannon tower type, and integrate wave progression controls
3fa2e3b596
feat(towers): Implement tower system with targeting, firing animations, and health bars
dc1eef50dc
Implement enemy movement tracking, health system, and tower attack mechanics
cbbe6d51ed
feat(towers): Implement tower system with gun towers, range visualization, and basic firing logic
9bf0b55f33
feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system
df95c31400
`Fix game status assignment in level up logic`