a0b3b5f063
feat(advancewars): add property capture cut-in animation with building squish
fcc74bef28
feat(advancewars): improve battle animations and depth sorting
bf71bfc3c7
feat(advance-wars): add unit progression system with mission-based unlocks
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4a8b78c538
feat: add Advance Wars turn-based tactics game
7713089466
feat: add per-game soundtracks for multiple games
54a9614464
feat: add Super Kart themes, profile import/export, and Civilization spaceship notifications
61924c439f
refactor(civilization): pick best available land defender as city build default
30629380b4
feat(civilization): add coinage/public works special builds + fix AI fallback
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29d18c9c5f
refactor: reduce kart rotation frames from 16 to 8 and add racer artwork
aabf8aa9f3
fix: remove unnecessary Y-flip when sampling Mode7 texture
81145d7891
Add custom background artwork to Super Kart menu screens
aee3352efe
feat(civ): add diplomacy chat, government screen, and gameplay improvements
0f2fc829c8
feat: add Tempest arcade game and Civilization tooltips
b4155b096a
feat(civ): add status log panel, event announcements, smooth camera pan, and city sprites
def5c9904a
feat(civ): add per-leader starting techs, union with trait techs, and setup background
80d4a79593
feat(civ): add leader trait system with bonuses, starting techs, and UI
543f751fe2
fix: cap city shields at build cost to prevent overflow display
Compare 3 commits »
4d864503f2
fix: cap city shields at build cost to prevent overflow display
325692fa35
feat(civ): animate combat events with attacker/defender ghosts and victory advance
e4ad09de67
feat(civilization): sprite units, animated movement, city naming, mouse zoom
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