brianfertig
  • Joined on 2024-01-06
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-25 14:23:26 +00:00
4e56c3bfae feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-25 03:54:04 +00:00
4b86a85358 feat(total-annihilation): add unit/building repair system
1f4f8d1b30 fix(totalannihilation): ensure self-heal damage clock survives serialization
23c558a5d4 feat(totalannihilation): add commander self-healing and improved build queue UX
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-25 02:58:27 +00:00
ddac7fcd5a feat(ta): add order queueing with CTRL and visual waypoint feedback
e7da172896 feat: add Total Annihilation game with campaign, AI, and full engine
ab05e2f1cd feat(civilization): add steampunk city theme and caravan diplomacy
79c18c595e feat: add notification for buildings sold due to insufficient gold
93b4877c2d **Update game icons assets**
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-24 03:55:41 +00:00
94cc51b997 feat(minimotorways): dynamic scaling and starvation-safe spawning
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-24 03:09:26 +00:00
09324f5b20 feat(civilization): replace yield text with icon rows and unit chips on city screen
3122bb2f28 feat(civilization): city screen overhaul with fat-cross map, scrollable builds, and yield tracking
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-23 22:26:45 +00:00
4fcae92e59 feat(civ): AI-initiated diplomacy with frustration escalation
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-23 05:48:57 +00:00
2880eeab2a feat(civilization): add japanese city theme and improve world generation
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-23 03:06:19 +00:00
6fd4510b8b feat(tetrisattack): add optional character voice reactions and adjust BGM volume
cf611fa669 Re-theme stage clear to helping friends with multi-line intros
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-23 02:26:12 +00:00
ca1c9e48c2 feat(tetris-attack): add character background sprites
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-23 00:40:43 +00:00
a17c5975d8 feat(tetrisattack): add Panel de Pon-style tile clear animation and update assets
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-22 19:01:24 +00:00
962466a0a3 feat: add timed pose transitions to host portrait reactions
ecfdf4c59b feat(superkart): add missed-checkpoint correction for shortcut detection
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-22 04:52:26 +00:00
cf646282a0 retune tempest difficulty and fix death persistence
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-22 02:54:47 +00:00
d0553bf30b feat: update superkart icons and add tetrisattack background frames
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-21 16:00:28 +00:00
08d23f9613 refactor: replace stage clear targets with clear line boundary mechanic
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-21 13:57:11 +00:00
18412e34f9 feat: enhance Advance Wars replay HP display and terrain rendering, add Tetris Attack host backgrounds
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-21 01:21:47 +00:00
ed2a60fa06 feat(tetris-attack): smooth panel fall animation and settling frame
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-21 00:17:27 +00:00
aa97cbe9b4 feat(tetris-attack): load custom panel artwork sprite sheet
07a16f295d fix: preserve unit sprites until their death animation plays in pre-resolved turns
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-20 06:04:40 +00:00
85996ad02c feat: add Tetris Attack (Panel de Pon) with endless, stage clear, and puzzle modes
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-20 01:05:23 +00:00
8e59c3b1bf feat: add day transition banner animation between turns
f96f2d491c feat(advancewars): add HP text display to battle animations and procedural cursor
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-07-19 23:44:35 +00:00
c0ad354458 feat(advance-wars): add contextual battle and movement sound effects
427aacae6f feat(advancewars): show terrain backdrop in capture cut-in instead of plain rectangle
a02e5a1913 feat(advancewars): add terrain-based battle scene backdrops
138b078dd2 feat: add pulsing animation to attack target tiles in Advance Wars
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