508feea4c9
feat(mastervega): split colony management into full-screen colony view
c42851f09c
feat: add flowing route previews and fix orrery depth sorting
b0efbe3a44
feat(mastervega): add star map command panel and fleet detachment system
a16e59067b
refactor(mastervega): remove Tooltip dependency, show unexplored stars, and use tech-aware habitability
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390dadbc14
feat: add barbarian raiders system with warlord ransoms
d5f5e8981a
feat(excitebike): add cool-zone speed boost and cooldown feedback
b42a71bf2f
feat: add radar detection system with jamming and contacts
71e455650b
feat: introduce dedicated armor classes for air and fortifications
ac063d34a6
feat(total-annihilation): overhaul command system, patrol routes, and Commander death sequence
f9e971b305
feat(totalannihilation): overhaul flight model to strafing behavior
c56182bb10
Shift Artwork Additions
2b6132031a
feat(totalannihilation): add flight animation and factory production dials
Compare 6 commits »
793cb249f9
feat(gootower): add sleeping goo mechanic and redesign levels
4c0b04613a
feat: add 7 new shift artwork assets and update game icons
95b200022c
feat(worms): add background image to mode selection screen
78c61c1cd5
feat(gootower): make gears lethal hazards; redesign levels 5-6
221f1d428a
feat(gootower): replace procedural gear/pipe with sprite art and add terrain textures
d8296940e5
Suck into pipe effect for goos
e1b1ab2bab
feat(gootower): add background parallax, dynamic level bounds, ball eye animations
c12371b654
feat(angrybirds): Waves 1-2 — playable core, 8 birds, level bank, wiring
9ecbc9589f
feat(angrybirds): Wave 0 — deterministic rigid-body solver
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abb55d6d7b
excitebike: playtest fixes and Wave 5 polish
052417aa9a
feat(rushhour): redesign level bank, procedural art, and tiered curriculum