brianfertig
  • Joined on 2024-01-06
brianfertig pushed to main at brianfertig/monsterplex 2026-08-20 17:36:58 +00:00
9da3219529 improve bus compartment re-boarding logic and wall thickness
brianfertig pushed to main at brianfertig/monsterplex 2026-08-20 17:03:30 +00:00
17fe6efd10 feat: add level time limits with countdown timer
0c80e4774e feat: add finish line visual and kid fall voice lines
5eea8872dc refactor: add painterly terrain layers with deterministic texturing
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brianfertig pushed to main at brianfertig/monsterplex 2026-08-20 16:10:34 +00:00
3b8c13fb4e feat: complete level 01, engine audio, menu music, editor enhancements
f3e7f96220 Fix all-kids-lost failing too early; add bus-fell fail condition
c4954b2292 Replace impact-based kid ejection with open-top compartment
9892df762c Rework ejection feel, parallax backgrounds, and camera bounds
4973b22f7c Add level editor and retune physics/camera for bouncier, floatier driving
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brianfertig pushed to main at brianfertig/Organize 2026-08-19 15:33:41 +00:00
938f59d10d compact todo groups: ride the "+" on the last visible row
171ec92b74 Add 3D flight world, board view switcher, and quick-add to-dos
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brianfertig pushed to main at brianfertig/Organize 2026-08-19 14:35:54 +00:00
6cfd244b41 # Conversation Summary
brianfertig pushed to main at brianfertig/monsterplex 2026-08-19 02:55:15 +00:00
ffe29468d6 git commit -m "Fix throttle feel and null-reference shutdown crashes
brianfertig pushed to main at brianfertig/monsterplex 2026-08-19 02:24:09 +00:00
34960a2321 Initial Commit
brianfertig created branch main in brianfertig/monsterplex 2026-08-19 02:24:09 +00:00
brianfertig created repository brianfertig/monsterplex 2026-08-19 02:21:02 +00:00
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-19 01:11:15 +00:00
103bc235a7 Added Wolfenstein
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-18 03:15:51 +00:00
625ced5649 TA AI Updates
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-18 02:28:05 +00:00
73de46e0f1 Updated with new unit and better AI
brianfertig pushed to main at brianfertig/Organize 2026-08-17 21:03:21 +00:00
eb32aee653 Add scheduled (recurring) to-dos, AI to-do generation, and in-place building upgrades
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-17 01:41:53 +00:00
347957bd84 TAL: smooth obstacle collision push + in-place building upgrades (upgradesFrom)
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-16 21:37:24 +00:00
3c7184564a totalannihilation: add building upgrades and spinning toppers
c690d80e68 feat(totalannihilation): add Megatank unit with multi-barrel weapons and rebalance combat
045327d38a feat(totalannihilation): add Megatank unit with multi-barrel weapons and rebalance combat
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-16 14:12:31 +00:00
09a62f12cc feat(mastervega): add morale bonus system and espionage restraint diplomacy
brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-15 16:54:32 +00:00
46a2979555 fix: starbases cannot attack alone; AI targets correct colony at contested stars
9e463164d9 increase planet shot damage multiplier from 1 to 10
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-15 15:21:04 +00:00
033912bc73 feat: redesign planetary defense as ammo model with range gating
d920d8e476 feat(combat): freeze colony defense regen and defensive builds while under siege
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-15 05:18:04 +00:00
869f041b39 feat(master-vega): overhaul bombard/invasion UX, consequences, and battle logic
3bad628968 fix(mastervega): balance planetary defense and improve AI attack logic
2b1fe96bf6 Changes to battle system so the player can view battles initiated by the other side.
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brianfertig pushed to main at brianfertig/fertig-classic-games 2026-08-14 18:00:42 +00:00
52b9f2b29f Small Updates