- Add permanent +1 baseArmor bonus on each molt to enable compound armor growth across multiple molts - Track molt activation with _moltZeroed flag to ensure armor restoration only occurs after a molt event - Extend protect/fortify skills to also boost baseArmor when applied after a molt (to preserve interim boosts) - Update card venom values for progressive difficulty curve - Adjust mission rewards and replace bt_hemomancer_1 with bt_hemorrhage_1 in reward pool - Add 23 new mission briefing videos (mission_001 through mission_023) This refines the molt mechanic to support long-term armor progression while maintaining balance across campaigns. |
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| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||