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Brian Fertig eb62ba972d feat(combat): skip skill resolution for cards with active delay
Adds a check in `CombatEngine.js` to prevent cards with `currentDelay > 0` from resolving their `preBattle` skills. This ensures that delayed units do not trigger abilities until their delay counter has expired.
2026-03-17 12:31:57 -06:00
.claude Refactor combat: move `drain` to pre-battle phase and rebalance card stats 2026-03-15 09:18:24 -06:00
assets refactor(combat): move Bloodrage and Legion to preBattle phase with animations 2026-03-15 21:55:36 -06:00
data Balance adjustments: buff armor/delay on artillery units; rework rally to include caster when `all` is true and scale strike values; nerf flurry damage; simplify counter and bloodpact damage calculations. 2026-03-16 21:33:31 -06:00
src feat(combat): skip skill resolution for cards with active delay 2026-03-17 12:31:57 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00