- Change `drain` skill trigger from `preAttack` to `preBattle`, resolving it against the opposing lane/commander before attacks begin. - Update combat engine to collect and emit `drainFires` in the pre-battle sequence, including death events for drained targets. - Rebalance card stats across all factions with higher attack/health/armor values and scaled skill magnitudes to match new combat pacing. - Improve UI label positioning for ATK/ARM/HP on CardObject to handle dynamic text widths. |
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| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||