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Brian Fertig e9b7a51b32 Refactor combat: move `drain` to pre-battle phase and rebalance card stats
- Change `drain` skill trigger from `preAttack` to `preBattle`, resolving it against the opposing lane/commander before attacks begin.
- Update combat engine to collect and emit `drainFires` in the pre-battle sequence, including death events for drained targets.
- Rebalance card stats across all factions with higher attack/health/armor values and scaled skill magnitudes to match new combat pacing.
- Improve UI label positioning for ATK/ARM/HP on CardObject to handle dynamic text widths.
2026-03-15 09:18:24 -06:00
.claude Refactor combat: move `drain` to pre-battle phase and rebalance card stats 2026-03-15 09:18:24 -06:00
assets feat: Add Bloodthirsty faction campaign with new cards, skills, and animations 2026-03-14 21:56:19 -06:00
data Refactor combat: move `drain` to pre-battle phase and rebalance card stats 2026-03-15 09:18:24 -06:00
src Refactor combat: move `drain` to pre-battle phase and rebalance card stats 2026-03-15 09:18:24 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html initial commit 2026-03-12 16:36:32 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00